/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "tetraedge/tetraedge.h" #include "tetraedge/game/how_to.h" #include "tetraedge/game/application.h" namespace Tetraedge { HowTo::HowTo() : _entered(false) { } void HowTo::leave() { Application *app = g_engine->getApplication(); app->captureFade(); unload(); //app->helpOptionMenu().enter(); app->fade(); _entered = false; error("TODO: Finish HowTo::leave - need app->helpOptionMenu"); } void HowTo::enter() { if (_entered) return; _entered = true; error("TODO: Implement HowTo::enter"); } bool HowTo::onDefaultPadButtonUp(uint32 flags) { error("TODO: Implement HowTo::onDefaultPadButtonUp"); } bool HowTo::updateDisplay(uint oldval, uint newval) { error("TODO: Implement HowTo::updateDisplay"); } } // end namespace Tetraedge