/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_DOCUMENTS_BROWSER_H #define TETRAEDGE_GAME_DOCUMENTS_BROWSER_H #include "common/str.h" #include "tetraedge/game/document.h" #include "tetraedge/te/te_lua_gui.h" namespace Tetraedge { class DocumentsBrowser : public TeLayout { public: struct DocumentData { Common::String _id; Common::String _name; Common::String _description; // seems always empty.. }; DocumentsBrowser(); bool addDocument(Document *document); void addDocument(const Common::String &str); void currentPage(int page); int documentCount(const Common::String &str) { // never used? return 1; } Common::String documentDescription(const Common::String &name) const; Common::String documentName(const Common::String &name) const; void enter(); void hideDocument(); void leave(); void load(); // void loadFromBackup(TiXmlNode *node); void loadZoomed(); // void saveToBackup(TiXmlNode *node); void showDocument(const Common::String &str, int startPage); void unload(); Common::Error syncState(Common::Serializer &s); TeLayout &zoomedLayout() { return _zoomedLayout; } TeLuaGUI &gui() { return _gui; } private: void loadXMLFile(const Common::Path &path); bool onDocumentSelected(Document &doc); bool onNextPage(); bool onPreviousPage(); bool onQuitDocumentDoubleClickTimer(); bool onZoomedButton(); Common::String zoomedPageName() const; // Sorry, this is how the original does it... bool onShowedDocumentButton0(); bool onShowedDocumentButton1(); bool onShowedDocumentButton2(); bool onShowedDocumentButton3(); bool onShowedDocumentButton4(); bool onShowedDocumentButton5(); bool onShowedDocumentButton6(); bool onShowedDocumentButton7(); bool onShowedDocumentButton8(); bool onShowedDocumentButton9(); /* These are defined but unused in any game.. bool onShowedDocumentButton10(); bool onShowedDocumentButton11(); bool onShowedDocumentButton12(); bool onShowedDocumentButton13(); bool onShowedDocumentButton14(); bool onShowedDocumentButton15(); bool onShowedDocumentButton16(); bool onShowedDocumentButton17(); bool onShowedDocumentButton18(); bool onShowedDocumentButton19(); */ TeTimer _timer; TeLayout _zoomedLayout; uint64 _curPage; uint64 _startPage; int _zoomCount; Common::String _curDocName; TeLuaGUI _gui; TeLuaGUI _zoomedDocGui; Common::HashMap _documentData; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_DOCUMENTS_BROWSER_H