/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TETRAEDGE_GAME_BILLBOARD_H #define TETRAEDGE_GAME_BILLBOARD_H #include "common/str.h" #include "tetraedge/te/te_object.h" #include "tetraedge/te/te_intrusive_ptr.h" #include "tetraedge/te/te_model.h" #include "tetraedge/te/te_vector2f32.h" #include "tetraedge/te/te_vector3f32.h" namespace Tetraedge { class Billboard : public TeObject { public: Billboard(); bool load(const Common::Path &path); void calcVertex(); void position(const TeVector3f32 &pos); void position2(const TeVector3f32 &pos); void size(const TeVector2f32 &size); TeIntrusivePtr &model() { return _model; } private: TeIntrusivePtr _model; TeVector3f32 _pos; TeVector3f32 _pos2; TeVector2f32 _size; bool _hasPos2; }; } // end namespace Tetraedge #endif // TETRAEDGE_GAME_BILLBOARD_H