/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TESTBED_SOUND_H #define TESTBED_SOUND_H #include "audio/mixer.h" #include "testbed/config.h" #include "testbed/testsuite.h" namespace Testbed { class SoundSubsystemDialog : public TestbedInteractionDialog { public: SoundSubsystemDialog(); ~SoundSubsystemDialog() override {} void handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) override; Audio::Mixer *_mixer; Audio::SoundHandle _h1, _h2, _h3; }; namespace SoundSubsystem { // Helper functions for SoundSubsystem tests // will contain function declarations for SoundSubsystem tests TestExitStatus playBeeps(); TestExitStatus mixSounds(); TestExitStatus modPlayback(); TestExitStatus audiocdOutput(); TestExitStatus sampleRates(); } class SoundSubsystemTestSuite : public Testsuite { public: /** * The constructor for the SoundSubsystemTestSuite * For every test to be executed one must: * 1) Create a function that would invoke the test * 2) Add that test to list by executing addTest() * * @see addTest() */ SoundSubsystemTestSuite(); ~SoundSubsystemTestSuite() override {} const char *getName() const override { return "SoundSubsystem"; } const char *getDescription() const override { return "Sound Subsystem"; } }; } // End of namespace Testbed #endif // TESTBED_SOUND_H