/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef TESTBED_EVENTS_H #define TESTBED_EVENTS_H #include "testbed/testsuite.h" namespace Testbed { namespace EventTests { // Helper functions for Event tests char keystrokeToChar(); Common::Rect drawFinishZone(); // will contain function declarations for Event tests TestExitStatus mouseEvents(); TestExitStatus doubleClickTime(); TestExitStatus kbdEvents(); TestExitStatus showMainMenu(); // add more here } // End of namespace EventTests class EventTestSuite : public Testsuite { public: /** * The constructor for the EventTestSuite * For every test to be executed one must: * 1) Create a function that would invoke the test * 2) Add that test to list by executing addTest() * * @see addTest() */ EventTestSuite(); ~EventTestSuite() override {} const char *getName() const override { return "Events"; } const char *getDescription() const override { return "Events : Keyboard/Mouse/Return to Launcher"; } }; } // End of namespace Testbed #endif // TESTBED_EVENTS_H