/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/visual/effects/bubbles.h" #include "common/random.h" #include "common/tokenizer.h" #include "graphics/surface.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/surfacerenderer.h" #include "engines/stark/gfx/bitmap.h" #include "engines/stark/services/global.h" #include "engines/stark/services/services.h" #include "engines/stark/services/settings.h" namespace Stark { VisualEffectBubbles::VisualEffectBubbles(Gfx::Driver *gfx, const Common::Point &size) : VisualEffect(TYPE, size, gfx), _bubbleCount(50), _kind(kSmall), _sourcePositionRatioX(50), _maxVerticalSpeed(3), _maxHorizontalSpeed(1), _mainColorR(128), _mainColorG(128), _mainColorB(180), _mainColor(0), _darkColor(0) { } VisualEffectBubbles::~VisualEffectBubbles() { } void VisualEffectBubbles::render(const Common::Point &position) { // Stop rendering if special effect is off if (!StarkSettings->getBoolSetting(Settings::kSpecialFX)) return; _timeRemainingUntilNextUpdate -= StarkGlobal->getMillisecondsPerGameloop(); if (_timeRemainingUntilNextUpdate <= 0) { update(); _timeRemainingUntilNextUpdate = _timeBetweenTwoUpdates; } // Fill with transparent color _surface->fillRect(Common::Rect(_surface->w, _surface->h), 0); for (uint i = 0; i < _bubbles.size(); i++) { drawBubble(_bubbles[i]); } _bitmap->update(_surface); _surfaceRenderer->render(_bitmap, position); } void VisualEffectBubbles::setParams(const Common::String ¶ms) { Common::StringTokenizer tokenizer(params, "(), "); // Example input: GFX_Bubbles( 1, 25, 3, 50, 3, 2, (50, 50, 75)) int index = 0; while (!tokenizer.empty()) { Common::String token = tokenizer.nextToken(); switch (index) { case 0: if (token != "GFX_Bubbles") { error("Unexpected effect type '%s'", token.c_str()); } break; case 1: _timeBetweenTwoUpdates = CLIP(strtol(token.c_str(), nullptr, 10), 0, 1000) * 33; break; case 2: _bubbleCount = CLIP(strtol(token.c_str(), nullptr, 10), 1, 300); break; case 3: _kind = static_cast(CLIP(strtol(token.c_str(), nullptr, 10), 1, 3)); break; case 4: _sourcePositionRatioX = CLIP(strtol(token.c_str(), nullptr, 10), 0, 100); break; case 5: _maxVerticalSpeed = CLIP(strtol(token.c_str(), nullptr, 10), 1, 5); break; case 6: _maxHorizontalSpeed = CLIP(strtol(token.c_str(), nullptr, 10), 1, 10); break; case 7: _mainColorR = strtol(token.c_str(), nullptr, 10); break; case 8: _mainColorG = strtol(token.c_str(), nullptr, 10); break; case 9: _mainColorB = strtol(token.c_str(), nullptr, 10); break; default: warning("Unexpected parameter %d: %s", index, token.c_str()); } index++; } _sourcePosition.x = _size.x * _sourcePositionRatioX / 100; _sourcePosition.y = _size.y; _mainColor = _surface->format.RGBToColor(_mainColorR, _mainColorG, _mainColorB); byte darkColorR = 3 * (_mainColorR >> 2); byte darkColorG = 3 * (_mainColorG >> 2); byte darkColorB = 3 * (_mainColorB >> 2); _darkColor = _surface->format.RGBToColor(darkColorR, darkColorG, darkColorB); _bubbles.resize(_bubbleCount); for (uint i = 0; i < _bubbles.size(); i++) { Bubble &bubble = _bubbles[i]; bubble.position.x = -1; bubble.position.y = -1; if (_kind == kRandom) { bubble.kind = (StarkRandomSource->getRandomNumber(255) & 3) ? kLarge : kSmall; } else { bubble.kind = _kind; } } } void VisualEffectBubbles::update() { for (uint i = 0; i < _bubbles.size(); i++) { Bubble &bubble = _bubbles[i]; if (bubble.position.x == -1 && bubble.position.y == -1) { bubble.position = _sourcePosition; break; } if (bubble.position.y <= 1) { bubble.position = _sourcePosition; } else { uint deltaUp = StarkRandomSource->getRandomNumberRng(1, _maxVerticalSpeed); int deltaLeft = (bubble.position.x > _maxHorizontalSpeed) * StarkRandomSource->getRandomNumberRng(0, _maxHorizontalSpeed); int deltaRight = (bubble.position.x < _size.x - _maxHorizontalSpeed) * StarkRandomSource->getRandomNumberRng(0, _maxHorizontalSpeed); bubble.position.x += deltaRight - deltaLeft; bubble.position.y -= deltaUp; } } } void VisualEffectBubbles::drawBubble(const Bubble &bubble) const { if (bubble.position.x == -1 && bubble.position.y == -1) { return; } if (bubble.kind == kSmall) { drawSmallBubble(bubble); } else { drawLargeBubble(bubble); } } void VisualEffectBubbles::drawSmallBubble(const Bubble &bubble) const { if (bubble.position.x < 0 || bubble.position.x >= _surface->w || bubble.position.y < 0 || bubble.position.y >= _surface->h) { return; } uint32 *pixel = static_cast(_surface->getBasePtr(bubble.position.x, bubble.position.y)); *pixel = _mainColor; } void VisualEffectBubbles::drawLargeBubble(const Bubble &bubble) const { if (bubble.position.x < 1 || bubble.position.x >= _surface->w - 1 || bubble.position.y < 1 || bubble.position.y >= _surface->h - 1) { return; } uint32 *pixel = static_cast(_surface->getBasePtr(bubble.position.x, bubble.position.y - 1)); *pixel = _darkColor; pixel = static_cast(_surface->getBasePtr(bubble.position.x - 1, bubble.position.y)); *pixel++ = _darkColor; *pixel++ = _mainColor; *pixel = _darkColor; pixel = static_cast(_surface->getBasePtr(bubble.position.x, bubble.position.y + 1)); *pixel = _darkColor; } } // End of namespace Stark