/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_UI_BUTTON_H #define STARK_UI_BUTTON_H #include "engines/stark/services/staticprovider.h" #include "common/scummsys.h" #include "common/rect.h" #include "common/str.h" namespace Stark { class VisualExplodingImage; class VisualFlashingImage; class VisualImageXMG; class VisualText; namespace Resources { class Anim; } class Button { public: enum HintAlign { kAlignLeft, kAlignRight }; Button(const Common::String &text, StaticProvider::UIElement stockElement, const Common::Point &pos, HintAlign align, const Common::Point &hintPos); ~Button(); void setPosition(const Common::Point &pos) { _position = pos; } void setUIElement(const StaticProvider::UIElement &stockElement) { _stockElement = stockElement; } /** Set hint to render for one frame */ void showButtonHint(); void render(); bool containsPoint(const Common::Point &point); /** Reset the hint text visual so it is rebuilt with the appropriate size */ void resetHintVisual(); /** Move execution of the button's icon anim script to the specified item */ void goToAnimStatement(int animScriptItemIndex); /** Start overlaying an explosion animation of an image on top of the button */ void startImageExplosion(VisualImageXMG *image); /** Remove the currently playing exploding image animation, if any */ void stopImageExplosion(); /** Start a flash animation of an image button */ void startImageFlashing(VisualImageXMG *image); /** Remove the currently playing flash image animation, if any */ void stopImageFlashing(); private: StaticProvider::UIElement _stockElement; Common::Point _position; Common::Point _hintPosition; Common::String _text; VisualText *_mouseText; VisualExplodingImage *_explodingImageAnimation; VisualFlashingImage *_flashingImageAnimation; const HintAlign _align; bool _renderHint; }; } // End of namespace Stark #endif // STARK_UI_BUTTON_H