/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/services/global.h" #include "engines/stark/resources/item.h" #include "engines/stark/resources/level.h" #include "engines/stark/resources/knowledge.h" #include "engines/stark/resources/knowledgeset.h" namespace Stark { Global::Global() : _millisecondsPerGameloop(10), _april(nullptr), _root(nullptr), _level(nullptr), _current(nullptr), _fastForward(false), _inventory(nullptr) { } int32 Global::getCurrentChapter() { Resources::KnowledgeSet *globalState = _level->findChildWithSubtype(Resources::KnowledgeSet::kState); Resources::Knowledge *chapter = globalState->findChildWithIndex(0); return chapter->getIntegerValue(); } void Global::setCurrentChapter(int32 value) { Resources::KnowledgeSet *globalState = _level->findChildWithSubtype(Resources::KnowledgeSet::kState); Resources::Knowledge *chapter = globalState->findChildWithIndex(0); chapter->setIntegerValue(value); } Common::String Global::getCharacterName(int32 id) { Resources::KnowledgeSet *characters = _level->findChildWithSubtype(Resources::KnowledgeSet::kPersons); Resources::Knowledge *character = characters->findChildWithIndex(id); return character->getName(); } bool Global::hasInventoryItem(const Common::String &itemName) const { Common::Array inventoryItems = _inventory->listChildren(Resources::Item::kItemInventory); for (uint i = 0; i < inventoryItems.size(); i++) { if (inventoryItems[i]->getName() == itemName && inventoryItems[i]->isEnabled()) { return true; } } return false; } } // End of namespace Stark