/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_RESOURCES_LIPSYNC_H #define STARK_RESOURCES_LIPSYNC_H #include "common/str.h" #include "engines/stark/resources/object.h" namespace Stark { class VisualActor; namespace Formats { class XRCReadStream; } namespace Resources { class ItemVisual; class ModelItem; class TextureSet; /** * Speech lipsync data */ class LipSync : public Object { public: static const Type::ResourceType TYPE = Type::kLipSync; LipSync(Object *parent, byte subType, uint16 index, const Common::String &name); virtual ~LipSync(); // Resource API void readData(Formats::XRCReadStream *stream) override; void onGameLoop() override; void saveLoadCurrent(ResourceSerializer *serializer) override; /** Set the item for which the facial texture should be updated according to the lipsync data */ void setItem(ItemVisual *item, bool playTalkAnim); /** Removes all item related data from the LipSync object */ void reset(); protected: void printData() override; Common::Array _shapes; ItemVisual *_item; ModelItem *_sceneItem; TextureSet *_faceTexture; VisualActor *_visual; bool _checkForNewVisual; bool _enabled; uint32 _positionMs; }; } // End of namespace Resources } // End of namespace Stark #endif // STARK_RESOURCES_LIPSYNC_H