/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/resources/lipsync.h" #include "engines/stark/formats/xrc.h" #include "engines/stark/resources/anim.h" #include "engines/stark/resources/item.h" #include "engines/stark/resources/textureset.h" #include "engines/stark/services/global.h" #include "engines/stark/services/services.h" #include "engines/stark/services/stateprovider.h" #include "engines/stark/visual/visual.h" #include "engines/stark/visual/actor.h" namespace Stark { namespace Resources { LipSync::~LipSync() { } LipSync::LipSync(Object *parent, byte subType, uint16 index, const Common::String &name) : Object(parent, subType, index, name), _item(nullptr), _sceneItem(nullptr), _faceTexture(nullptr), _visual(nullptr), _enabled(false), _checkForNewVisual(false), _positionMs(0) { _type = TYPE; } void LipSync::readData(Formats::XRCReadStream *stream) { uint32 shapeCount = stream->readUint32LE(); for (uint i = 0; i < shapeCount; i++) { uint32 shape = stream->readUint32LE(); _shapes.push_back(shape); // The original does not use that data stream->skip(4); } // The original does not use that data uint32 unkCount = stream->readUint32LE(); stream->skip(unkCount); } void LipSync::printData() { Object::printData(); Common::String phrase; for (uint i = 0; i < _shapes.size(); i++) { phrase += _shapes[i]; } debug("shapes: %s", phrase.c_str()); } void LipSync::setItem(ItemVisual *item, bool playTalkAnim) { _item = item; _checkForNewVisual = !playTalkAnim; if (_item->getSubType() != Item::kItemModel) { return; } _sceneItem = Object::cast(item); _faceTexture = _sceneItem->findTextureSet(TextureSet::kTextureFace); if (!_faceTexture) { return; } Anim *anim = _item->getAnim(); _visual = nullptr; if (!anim || anim->getSubType() != Anim::kAnimSkeleton) { return; } AnimSkeleton *animSkeleton = Object::cast(anim); _visual = animSkeleton->getVisual()->get(); if (!_visual) { return; } _visual->setTextureFacial(_faceTexture->getTexture()); _enabled = true; _positionMs = 0; } void LipSync::reset() { _enabled = false; _visual = nullptr; _positionMs = 0; _item = nullptr; _sceneItem = nullptr; _checkForNewVisual = false; _faceTexture = nullptr; } void LipSync::onGameLoop() { Object::onGameLoop(); if (!_enabled) { return; } if (_checkForNewVisual && _sceneItem && _faceTexture) { Anim *anim = _sceneItem->getAnim(); if (anim && anim->getSubType() == Anim::kAnimSkeleton) { AnimSkeleton *animSkeleton = Object::cast(anim); _visual = animSkeleton->getVisual()->get(); if (_visual) { _visual->setTextureFacial(_faceTexture->getTexture()); } } } if (_visual) { uint32 shapeIndex = (_positionMs + 100) / 100; if (shapeIndex < _shapes.size()) { _visual->setNewFace(_shapes[shapeIndex]); } else { reset(); } _positionMs += StarkGlobal->getMillisecondsPerGameloop(); } if (_enabled && !_visual) { reset(); } } void LipSync::saveLoadCurrent(ResourceSerializer *serializer) { serializer->syncAsUint32LE(_enabled); if (_enabled) { serializer->syncAsResourceReference(&_item); serializer->syncAsUint32LE(_positionMs); if (serializer->isLoading()) { setItem(_item, false); } } } } // End of namespace Resources } // End of namespace Stark