/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_MOVEMENT_SHORTEST_PATH_H #define STARK_MOVEMENT_SHORTEST_PATH_H #include "common/list.h" #include "common/hashmap.h" namespace Stark { namespace Resources { class FloorEdge; } /** * Find the shortest path between two nodes in a graph * * This is an implementation of Dijsktra's search algorithm */ class ShortestPath { public: typedef Common::List NodeList; /** Computes the shortest path between the start and the goal graph nodes */ NodeList search(const Resources::FloorEdge *start, const Resources::FloorEdge *goal); private: typedef Common::HashMap NodePrecedenceMap; typedef Common::HashMap NodeCostMap; const Resources::FloorEdge *popEdgeWithLowestCost(NodeList &frontier, const NodeCostMap &costSoFar) const; NodeList rebuildPath(const Resources::FloorEdge *start, const Resources::FloorEdge *goal, const NodePrecedenceMap &cameFrom) const; }; } // End of namespace Stark #endif // STARK_MOVEMENT_SHORTEST_PATH_H