/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/tinyglsurface.h" #include "engines/stark/gfx/tinyglbitmap.h" #include "engines/stark/gfx/color.h" #include "graphics/tinygl/tinygl.h" namespace Stark { namespace Gfx { TinyGLSurfaceRenderer::TinyGLSurfaceRenderer(TinyGLDriver *gfx) : SurfaceRenderer(), _gfx(gfx) { } TinyGLSurfaceRenderer::~TinyGLSurfaceRenderer() { } void TinyGLSurfaceRenderer::render(const Bitmap *bitmap, const Common::Point &dest) { render(bitmap, dest, bitmap->width(), bitmap->height()); } void TinyGLSurfaceRenderer::render(const Bitmap *bitmap, const Common::Point &dest, uint width, uint height) { if (width == 0 || height == 0) return; _gfx->start2DMode(); Math::Vector2d sizeWH; if (_noScalingOverride) { sizeWH = normalizeCurrentCoordinates(width, height); } else { sizeWH = normalizeOriginalCoordinates(width, height); } auto verOffsetXY = normalizeOriginalCoordinates(dest.x, dest.y); auto nativeViewport = _gfx->getViewport(); auto viewport = Math::Vector2d(nativeViewport.width(), nativeViewport.height()); auto blitImage = ((TinyGlBitmap *)const_cast(bitmap))->getBlitImage(); int blitImageWidth, blitImageHeight; tglGetBlitImageSize(blitImage, blitImageWidth, blitImageHeight); int posX = viewport.getX() * verOffsetXY.getX() + nativeViewport.left; int posY = viewport.getY() * verOffsetXY.getY() + nativeViewport.top; TinyGL::BlitTransform transform(posX, posY); // W/A for not clipped bitmaps in prompt dialog if (width == 256 && height == 256) { blitImageHeight = viewport.getY() - dest.y; blitImageWidth = viewport.getX() - dest.x; } transform.sourceRectangle(0, 0, blitImageWidth, blitImageHeight); transform.tint(1.0, 1.0 - _fadeLevel, 1.0 - _fadeLevel, 1.0 - _fadeLevel); tglBlit(blitImage, transform); _gfx->end2DMode(); } void TinyGLSurfaceRenderer::fill(const Color &color, const Common::Point &dest, uint width, uint height) { _gfx->start2DMode(); SurfaceVertex vertices[4] = {}; convertToVertices(vertices, dest, width, height); tglMatrixMode(TGL_PROJECTION); tglPushMatrix(); tglLoadIdentity(); tglMatrixMode(TGL_MODELVIEW); tglPushMatrix(); tglLoadIdentity(); tglDisable(TGL_TEXTURE_2D); tglEnableClientState(TGL_VERTEX_ARRAY); tglVertexPointer(2, TGL_FLOAT, sizeof(SurfaceVertex), &vertices[0].x); tglColor4f((color.r / 255.0f) - _fadeLevel, (color.g / 255.0f) - _fadeLevel, (color.b / 255.0f) - _fadeLevel, color.a / 255.0f); tglDrawArrays(TGL_TRIANGLE_STRIP, 0, 4); tglDisableClientState(TGL_VERTEX_ARRAY); tglMatrixMode(TGL_MODELVIEW); tglPopMatrix(); tglMatrixMode(TGL_PROJECTION); tglPopMatrix(); _gfx->end2DMode(); } void TinyGLSurfaceRenderer::convertToVertices(SurfaceVertex *vertices, const Common::Point &dest, uint width, uint height) const { const Math::Vector2d surfaceVertices[] = { // X Y { 0.0f, 0.0f }, { 1.0f, 0.0f }, { 0.0f, 1.0f }, { 1.0f, 1.0f }, }; Math::Vector2d verSizeWH; if (_noScalingOverride) { verSizeWH = normalizeCurrentCoordinates(width, height); } else { verSizeWH = normalizeOriginalCoordinates(width, height); } auto verOffsetXY = normalizeOriginalCoordinates(dest.x, dest.y); auto nativeViewport = _gfx->getViewport(); auto viewport = Math::Vector2d(nativeViewport.width(), nativeViewport.height()); for (int32 v = 0; v < 4; v++) { Math::Vector2d pos = verOffsetXY + (surfaceVertices[v] * verSizeWH); if (_snapToGrid) { // Align vertex coordinates to the native pixel grid // This ensures text does not get garbled by nearest neighbors scaling pos.setX(floor(pos.getX() * viewport.getX() + 0.5) / viewport.getX()); pos.setY(floor(pos.getY() * viewport.getY() + 0.5) / viewport.getY()); } // position coords vertices[v].x = pos.getX() * 2.0 - 1.0; vertices[v].y = -1.0 * (pos.getY() * 2.0 - 1.0); } } Math::Vector2d TinyGLSurfaceRenderer::normalizeOriginalCoordinates(int x, int y) const { Common::Rect viewport = _gfx->getUnscaledViewport(); return Math::Vector2d(x / (float)viewport.width(), y / (float)viewport.height()); } Math::Vector2d TinyGLSurfaceRenderer::normalizeCurrentCoordinates(int x, int y) const { Common::Rect viewport = _gfx->getViewport(); return Math::Vector2d(x / (float)viewport.width(), y / (float)viewport.height()); } } // End of namespace Gfx } // End of namespace Stark