/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/tinyglfade.h" #include "engines/stark/gfx/tinygl.h" namespace Stark { namespace Gfx { static const TGLfloat fadeVertices[] = { // X Y -1.0f, 1.0f, 1.0f, 1.0f, -1.0f, -1.0f, 1.0f, -1.0f, }; TinyGLFadeRenderer::TinyGLFadeRenderer(TinyGLDriver *gfx) : FadeRenderer(), _gfx(gfx) { } TinyGLFadeRenderer::~TinyGLFadeRenderer() { } void TinyGLFadeRenderer::render(float fadeLevel) { _gfx->start2DMode(); tglMatrixMode(TGL_PROJECTION); tglPushMatrix(); tglLoadIdentity(); tglMatrixMode(TGL_MODELVIEW); tglPushMatrix(); tglLoadIdentity(); tglDisable(TGL_TEXTURE_2D); tglColor4f(0.0f, 0.0f, 0.0f, 1.0f - fadeLevel); tglEnableClientState(TGL_VERTEX_ARRAY); tglVertexPointer(2, TGL_FLOAT, 2 * sizeof(TGLfloat), &fadeVertices[0]); tglDrawArrays(TGL_TRIANGLE_STRIP, 0, 4); tglDisableClientState(TGL_VERTEX_ARRAY); tglMatrixMode(TGL_MODELVIEW); tglPopMatrix(); tglMatrixMode(TGL_PROJECTION); tglPopMatrix(); _gfx->end2DMode(); } } // End of namespace Gfx } // End of namespace Stark