/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_GFX_TINYGL_H #define STARK_GFX_TINYGL_H #include "common/system.h" #include "math/vector3d.h" #include "engines/stark/gfx/driver.h" #include "engines/stark/gfx/renderentry.h" #include "graphics/tinygl/tinygl.h" namespace Stark { namespace Gfx { class TinyGLDriver : public Driver { public: TinyGLDriver(); ~TinyGLDriver(); void init() override; void setScreenViewport(bool noScaling) override; void setViewport(const Common::Rect &rect) override; void clearScreen() override; void flipBuffer() override; Texture *createTexture() override; Bitmap *createBitmap(const Graphics::Surface *surface = nullptr, const byte *palette = nullptr) override; VisualActor *createActorRenderer() override; VisualProp *createPropRenderer() override; SurfaceRenderer *createSurfaceRenderer() override; FadeRenderer *createFadeRenderer() override; void start2DMode(); void end2DMode(); void set3DMode() override; bool computeLightsEnabled() override; Common::Rect getViewport() const; Common::Rect getUnscaledViewport() const; void setupLights(const LightEntryArray &lights); Graphics::Surface *getViewportScreenshot() const override; bool supportsModdedAssets() const override { return false; } private: Common::Rect _viewport; Common::Rect _unscaledViewport; }; } // End of namespace Gfx } // End of namespace Stark #endif // STARK_GFX_TINYGL_H