/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_GFX_TEXTURE_H #define STARK_GFX_TEXTURE_H #include "common/hash-str.h" namespace Graphics { struct Surface; } namespace Stark { namespace Gfx { /** * An abstract texture */ class Texture { public: Texture() {} virtual ~Texture() {} /** Make the texture active */ virtual void bind() const = 0; /** * Define the total number of levels of details * * Must be called before adding levels */ virtual void setLevelCount(uint32 count) = 0; /** * Add a detail level to the texture */ virtual void addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette = nullptr) = 0; }; /** * A collection of textures referenced by their names */ class TextureSet { public: TextureSet(); ~TextureSet(); /** * Add a texture to the set */ void addTexture(const Common::String &name, Texture *texture); /** * Retrieve a texture from the set */ const Texture *getTexture(const Common::String &name) const; private: typedef Common::HashMap TextureMap; TextureMap _texMap; }; } // End of namespace Gfx } // End of namespace Stark #endif // STARK_GFX_TEXTURE_H