/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/stark/gfx/opengltexture.h" #include "engines/stark/gfx/driver.h" #include "graphics/surface.h" #if defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS) #include "graphics/opengl/context.h" namespace Stark { namespace Gfx { OpenGlTexture::OpenGlTexture() : Texture(), _id(0), _levelCount(0) { glGenTextures(1, &_id); bind(); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); } OpenGlTexture::~OpenGlTexture() { glDeleteTextures(1, &_id); } void OpenGlTexture::bind() const { glBindTexture(GL_TEXTURE_2D, _id); } void OpenGlTexture::updateLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) { const Graphics::Surface *rgbaSurface = surface; if (surface->format != Driver::getRGBAPixelFormat()) { // Convert the surface to texture format rgbaSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); } // Stark textures (not bitmaps!) are always POT glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, rgbaSurface->w, rgbaSurface->h, 0, GL_RGBA, GL_UNSIGNED_BYTE, rgbaSurface->getPixels()); if (rgbaSurface != surface) { const_cast(rgbaSurface)->free(); delete rgbaSurface; } } void OpenGlTexture::setLevelCount(uint32 count) { _levelCount = count; if (count >= 1) { // GLES1 and GLES2 do not allow setting the max provided mipmap level. // It expects all the levels to be provided, which is not the case in TLJ. // FIXME: Enable mipmapping on GLES without this extension if (OpenGLContext.textureMaxLevelSupported) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, count - 1); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } // TODO: Provide a fallback if this isn't available. if (OpenGLContext.textureMirrorRepeatSupported) { glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_MIRRORED_REPEAT); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_MIRRORED_REPEAT); } } } void OpenGlTexture::addLevel(uint32 level, const Graphics::Surface *surface, const byte *palette) { assert(level < _levelCount); if (level == 0 || OpenGLContext.textureMaxLevelSupported) { updateLevel(level, surface, palette); } } } // End of namespace Gfx } // End of namespace Stark #endif // defined(USE_OPENGL_GAME) || defined(USE_OPENGL_SHADERS)