/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_GFX_OPENGL_SURFACE_H #define STARK_GFX_OPENGL_SURFACE_H #include "engines/stark/gfx/surfacerenderer.h" #include "engines/stark/gfx/opengl.h" #include "math/vector2d.h" #if defined(USE_OPENGL_GAME) namespace Stark { namespace Gfx { class OpenGLDriver; class Bitmap; /** * A programmable pipeline OpenGL surface renderer */ class OpenGLSurfaceRenderer : public SurfaceRenderer { public: OpenGLSurfaceRenderer(OpenGLDriver *gfx); virtual ~OpenGLSurfaceRenderer(); // SurfaceRenderer API void render(const Bitmap *bitmap, const Common::Point &dest) override; void render(const Bitmap *bitmap, const Common::Point &dest, uint width, uint height) override; void fill(const Color &color, const Common::Point &dest, uint width, uint height) override; private: struct SurfaceVertex { float x; float y; }; Math::Vector2d normalizeOriginalCoordinates(int x, int y) const; Math::Vector2d normalizeCurrentCoordinates(int x, int y) const; void convertToVertices(SurfaceVertex *vertices, const Common::Point &dest, uint width, uint height) const; OpenGLDriver *_gfx; }; } // End of namespace Gfx } // End of namespace Stark #endif // defined(USE_OPENGL_GAME) #endif // STARK_GFX_OPENGL_SURFACE_H