/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef STARK_GFX_BITMAP_H #define STARK_GFX_BITMAP_H #include "common/hash-str.h" namespace Graphics { struct PixelFormat; struct Surface; } namespace Stark { namespace Gfx { /** * An abstract bitmap */ class Bitmap { public: Bitmap() : _width(0), _height(0) {} virtual ~Bitmap() {} enum SamplingFilter { kNearest, kLinear }; /** Make the texture active */ virtual void bind() const = 0; /** Define or update the texture pixel data */ virtual void update(const Graphics::Surface *surface, const byte *palette = nullptr) = 0; /** Set the filter used when sampling the texture */ virtual void setSamplingFilter(SamplingFilter filter) = 0; /** Get the most ideal pixel format for uploading to a texture */ virtual Graphics::PixelFormat getBestPixelFormat() const = 0; /** Get the texture width */ uint32 width() const { return _width; } /** Get the texture height */ uint32 height() const { return _height; } protected: uint32 _width; uint32 _height; }; } // End of namespace Gfx } // End of namespace Stark #endif // STARK_GFX_BITMAP_H