/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "sludge/sludge.h" #include "sludge/detection.h" #include "sludge/keymapper_tables.h" namespace Sludge { uint SludgeEngine::getLanguageID() const { return _gameDescription->languageID; } const char *SludgeEngine::getGameId() const { return _gameDescription->desc.gameId;} uint32 SludgeEngine::getFeatures() const { return _gameDescription->desc.flags; } Common::Language SludgeEngine::getLanguage() const { return _gameDescription->desc.language; } const char *SludgeEngine::getGameFile() const { return _gameDescription->desc.filesDescriptions[0].fileName; } } // End of namespace Sludge class SludgeMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "sludge"; } bool hasFeature(MetaEngineFeature f) const override; Common::Error createInstance(OSystem *syst, Engine **engine, const Sludge::SludgeGameDescription *desc) const override { *engine = new Sludge::SludgeEngine(syst, desc); return Common::kNoError; } Common::KeymapArray initKeymaps(const char *target) const override; }; bool SludgeMetaEngine::hasFeature(MetaEngineFeature f) const { return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup); } Common::KeymapArray SludgeMetaEngine::initKeymaps(const char *target) const { Common::String gameId = ConfMan.get("gameid", target); return Sludge::getSludgeKeymaps(target, gameId); } #if PLUGIN_ENABLED_DYNAMIC(SLUDGE) REGISTER_PLUGIN_DYNAMIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); #else REGISTER_PLUGIN_STATIC(SLUDGE, PLUGIN_TYPE_ENGINE, SludgeMetaEngine); #endif