/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SHERLOCK_TATTOO_WIDGET_FILES_H #define SHERLOCK_TATTOO_WIDGET_FILES_H #include "common/scummsys.h" #include "sherlock/tattoo/widget_base.h" #include "sherlock/saveload.h" namespace Sherlock { class SherlockEngine; namespace Tattoo { enum FilesRenderMode { RENDER_ALL, RENDER_NAMES, RENDER_NAMES_AND_SCROLLBAR }; class WidgetFiles: public WidgetBase, public SaveManager { private: SherlockEngine *_vm; SaveMode _fileMode; int _selector, _oldSelector; /** * Render the dialog */ void render(FilesRenderMode mode); /** * Show the ScummVM Save Game dialog */ void showScummVMSaveDialog(); /** * Show the ScummVM Load Game dialog */ void showScummVMRestoreDialog(); /** * Prompt the user for a savegame name in the currently selected slot */ bool getFilename(); /** * Return the area of a widget that the scrollbar will be drawn in */ Common::Rect getScrollBarBounds() const override; public: WidgetFiles(SherlockEngine *vm, const Common::String &target); /** * Prompt the user whether to quit */ void show(SaveMode mode); /** * Handle event processing */ void handleEvents() override; }; } // End of namespace Tattoo } // End of namespace Sherlock #endif