/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/endian.h" #include "scumm/bomp.h" namespace Scumm { void smushDecodeRLE(byte *dst, const byte *src, int left, int top, int width, int height, int pitch) { dst += top * pitch; do { dst += left; bompDecodeLine(dst, src + 2, width, false); src += READ_LE_UINT16(src) + 2; dst += pitch - left; } while (--height); } } // End of namespace Scumm