/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_PLAYERS_PLAYER_V2A_H #define SCUMM_PLAYERS_PLAYER_V2A_H #include "common/scummsys.h" #include "scumm/music.h" #include "scumm/players/player_mod.h" class Mixer; namespace Scumm { class ScummEngine; class V2A_Sound; /** * Scumm V2 Amiga sound/music driver. */ class Player_V2A : public MusicEngine { public: Player_V2A(ScummEngine *scumm, Audio::Mixer *mixer); ~Player_V2A() override; void setMusicVolume(int vol) override; void startSound(int sound) override; void stopSound(int sound) override; void stopAllSounds() override; int getMusicTimer() override; int getSoundStatus(int sound) const override; private: enum { V2A_MAXSLOTS = 8 }; struct soundSlot { int id; V2A_Sound *sound; }; ScummEngine *_vm; Player_MOD *_mod; soundSlot _slot[V2A_MAXSLOTS]; int getSoundSlot(int id = 0) const; static void update_proc(void *param); void updateSound(); }; } // End of namespace Scumm #endif