/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_IMUSE_DIGI_SNDMGR_H #define SCUMM_IMUSE_DIGI_SNDMGR_H #include "common/scummsys.h" namespace Audio { class SeekableAudioStream; } namespace Common { class SeekableReadStream; } namespace Scumm { class ScummEngine; class BundleMgr; class BundleDirCache; class ImuseDigiSndMgr { public: #define MAX_IMUSE_SOUNDS 16 #define IMUSE_RESOURCE 1 #define IMUSE_BUNDLE 2 #define IMUSE_VOLGRP_VOICE 1 #define IMUSE_VOLGRP_SFX 2 #define IMUSE_VOLGRP_MUSIC 3 public: struct SoundDesc { bool inUse; bool scheduledForDealloc; byte *resPtr; int resSize; int resCurOffset; char name[15]; int16 soundId; BundleMgr *bundle; }; private: SoundDesc _sounds[MAX_IMUSE_SOUNDS]; bool checkForProperHandle(SoundDesc *soundDesc); SoundDesc *allocSlot(); ScummEngine *_vm; byte _disk; BundleDirCache *_cacheBundleDir; bool openMusicBundle(SoundDesc *sound, int &disk); bool openVoiceBundle(SoundDesc *sound, int &disk); public: ImuseDigiSndMgr(ScummEngine *scumm); ~ImuseDigiSndMgr(); SoundDesc *openSound(int32 soundId, const char *soundName, int soundType, int volGroupId, int disk); void closeSound(SoundDesc *soundDesc); void closeSoundById(int soundId); SoundDesc *findSoundById(int soundId); SoundDesc *getSounds(); void scheduleSoundForDeallocation(int soundId); }; } // End of namespace Scumm #endif