/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef SCUMM_HE_NET_DEFINES_H #define SCUMM_HE_NET_DEFINES_H namespace Scumm { // The version number of the network protocol. Users // will be matched with the defined when hosting and joining // games. Meaning it will not find users that are using // a different version. This is done to ensure that // people are playing with the same netcode as the hosts. #define NETWORK_VERSION "1.1" // pnetwin.h #define PN_PRIORITY_HIGH 0x00000001 #define PN_SENDTYPE_INDIVIDUAL 1 #define PN_SENDTYPE_GROUP 2 #define PN_SENDTYPE_HOST 3 #define PN_SENDTYPE_ALL 4 #define PN_SENDTYPE_ALL_RELIABLE 14 #define PN_SENDTYPE_ALL_RELIABLE_TIMED 24 #define MAX_GAME_NAME 128 /* Used for the multiplayer networking code */ #define MAX_PLAYER_NAME 128 /* Used for the multiplayer networking code */ #define MAX_PROVIDER_NAME 128 #define MAX_SESSION_NAME 128 #define MAX_GAMES_POLLED 16 #define MAX_PROVIDERS 16 #define PACKETTYPE_REMOTESTARTSCRIPT 1 #define PACKETTYPE_REMOTESTARTSCRIPTRETURN 2 #define PACKETTYPE_REMOTESTARTSCRIPTRESULT 3 #define PACKETTYPE_REMOTESENDSCUMMARRAY 4 const int MAX_PACKET_SIZE = 4096; // bytes const int MAX_HOSTNAME_SIZE = 256; const int MAX_IP_SIZE = 32; } // End of namespace Scumm #endif