/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "scumm/he/basketball/collision/bball_collision_support_obj.h" #include "scumm/he/basketball/collision/bball_collision_object.h" #include "scumm/he/basketball/collision/bball_collision_sphere.h" #include "scumm/he/basketball/collision/bball_collision_box.h" #include "scumm/he/basketball/collision/bball_collision_cylinder.h" #include "scumm/he/basketball/collision/bball_collision_stack.h" #include "scumm/he/basketball/collision/bball_collision_node.h" #include "scumm/he/basketball/collision/bball_collision_tree.h" namespace Scumm { U32FltPoint3D CCollisionBox::findNearestPoint(const U32FltPoint3D &testPoint) const { U32FltPoint3D boxPoint; for (int i = X_INDEX; i <= Z_INDEX; i++) { EDimension dimension = (EDimension)i; if (testPoint[dimension] < minPoint[dimension]) { boxPoint[dimension] = minPoint[dimension]; } else if (testPoint[dimension] > maxPoint[dimension]) { boxPoint[dimension] = maxPoint[dimension]; } else { boxPoint[dimension] = testPoint[dimension]; } } return boxPoint; } U32BoundingBox CCollisionBox::getBoundingBox() const { return *this; } U32BoundingBox CCollisionBox::getBigBoundingBox() const { return *this; } } // End of namespace Scumm