/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_VBACKSAV_H #define SAGA2_VBACKSAV_H #include "saga2/vdraw.h" namespace Saga2 { // Manages a backsave buffer for menus, windows, and other // "things that appear in fron of other things" class gBackSave : private gPort { Rect16 _savedRegion; // extent of saved region gPixelMap _savedPixels; // buffer of saved pixels bool _saved; // true = saved. public: gBackSave(const Rect16 &extent); virtual ~gBackSave(); void save(gDisplayPort &port); void restore(gDisplayPort &port); void setPos(Point16 pos) { _savedRegion.x = pos.x; _savedRegion.y = pos.y; } bool valid() { return _savedPixels._data != NULL; } }; } // end of namespace Saga2 #endif