/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_UIMETRCS_H #define SAGA2_UIMETRCS_H namespace Saga2 { const int kIconWidth = 32, kIconHeight = 32, kIconSpacingX = 14, kIconSpacingY = 14, kIconOriginX = kIconWidth / 2, kIconOriginY = kIconHeight / 2; const int kBackWidth = 42, kBackHeight = 42, kBackSpacingX = 12, kBackSpacingY = 12, kBackOriginX = kBackWidth / 4, kBackOriginY = kBackHeight / 4 - 8; // control button position defines const int16 kNumButtons = 7; const int16 kYContOffset = 150; // facial button position defines const int16 kYFaceOffset = 150; extern Rect16 julFrameBox, phiFrameBox, kevFrameBox, julPlateBox, phiPlateBox, kevPlateBox; } // end of namespace Saga2 #endif