/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_INPUT_H #define SAGA2_INPUT_H #include "saga2/rect.h" namespace Saga2 { enum keyQualifiers { kQualifierShift = (1 << 0), kQualifierControl = (1 << 1), kQualifierAlt = (1 << 2), // special qualifiers used internally kSpQualifierFunc = (1 << 7) // indicates function key }; struct gMouseState { Point16 pos; uint8 right, left; gMouseState() { right = 0; left = 0; } }; } // end of namespace Saga2 #endif