/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * aint32 with this program; if not, write to the Free Software * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_GBLITTER_H #define SAGA2_GBLITTER_H namespace Saga2 { // Assembly-language function to copy pixel to SVGA (opaque) extern void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height); // Assembly-language function to copy pixel to SVGA (transparent) extern void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height); // Assembly-language function to do rectangle fill (opaque) extern void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color); // Assembly-language function to draw horizontal line (opaque) extern void _HLine(uint8 *dstPtr, uint32 width, uint32 color); } // end of namespace Saga2 #endif