/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * * Based on the original sources * Faery Tale II -- The Halls of the Dead * (c) 1993-1996 The Wyrmkeep Entertainment Co. */ #ifndef SAGA2_GBEVEL_H #define SAGA2_GBEVEL_H namespace Saga2 { /* ===================================================================== * Standard Pens * ===================================================================== */ // Defines all the standard drawing pens for bevels enum bevelPens { kTranspPen = 0, // transparent pen for mouse // color pens kBlackPen, // black kWhitePen, // white // Background pens kBackPen, // background fill kBackLtPen, // background highlight kBackDkPen, // background shadow // Button pens kButtonPen, // button fill color kButtonLtPen, // button highlight kButtonDkPen, // button shadow // UI highlighting pens kHilitePen, // text highlight color kCStdPenCount }; /* ===================================================================== * Bevel Boxes * ===================================================================== */ enum bevelOptions { kBevelRecessed = (1 << 0), // bevel is pushed in kBevelFilled = (1 << 1), // bevel filled with approp. color kBevelInverted = (1 << 2) // pushed in w/slightly diff. look }; void DrawBevelFrame(gPort &port, const Rect16 &r, uint16 flags); void DrawOutlineFrame(gPort &port, const Rect16 &r, int16 fillColor); void DrawTitleBar(gPort &port, const Rect16 &extent, int16 selected, char *title); void DrawTextFrame(gPort &port, const Rect16 &r); void ThinBevelFrame(gPort &port, const Rect16 &r, gPen ul, gPen lr, gPen corner); void DrawWell(gPort &port, const Rect16 &r, gPen fillColor, uint16 flags); } // end of namespace Saga2 #endif