/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/formats/ini-file.h" #include "qdengine/qd_fwd.h" #include "qdengine/qdcore/qd_setup.h" namespace QDEngine { bool enumerateIniSections(Common::INIFile& ini, const Common::Path &fname, Common::INIFile::SectionList §ionList) { Common::Path iniFilePath(fname); ini.allowNonEnglishCharacters(); if (!ini.loadFromFile(iniFilePath)) { warning("Failed to load INI file: %s", iniFilePath.toString().c_str()); return false; } sectionList = ini.getSections(); int size = sectionList.size(); if (!size) { return false; } return true; } const Common::String getIniKey(Common::INIFile& ini, const Common::Path &fname, const char *section, const char *key) { Common::String buf; bool hasValue = ini.getKey(key, section, buf); if (!hasValue) { return ""; } return buf; } } // namespace QDEngine