/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_QDCORE_QD_RND_H #define QDENGINE_QDCORE_QD_RND_H #include "qdengine/qdengine.h" namespace QDEngine { /// Возвращает случайное значение в интервале [0, m-1]. inline uint32 qd_rnd(uint32 m) { if (!m) return 0; return g_engine->getRandomNumber(m - 1); } /// Возвращает случайное значение в интервале [-x, x]. inline float qd_frnd(float x) { return (float)(qd_rnd(0x7fff) * 2 - 0x7fff) * x / (float)0x7fff; } /// Возвращает случайное значение в интервале [0, x]. inline float qd_fabs_rnd(float x) { return (float)qd_rnd(0x7fff) * x / (float)0x7fff; } inline void qd_rnd_init(int seed = 83) { g_engine->setSeed(seed); } } // namespace QDEngine #endif // QDENGINE_QDCORE_QD_RND_H