/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/memstream.h" #include "qdengine/qdengine.h" #include "qdengine/minigames/adv/common.h" #include "qdengine/minigames/adv/m_swap.h" #include "qdengine/minigames/adv/RunTime.h" #include "qdengine/minigames/adv/Rect.h" namespace QDEngine { typedef Rect Rectf; MinigameInterface *createMinigameSwap(MinigameManager *runtime) { return new Swap(runtime); } enum { EVENT_GET, EVENT_SWAP, EVENT_ROTATE, EVENT_RETURN, EVENT_PUT_RIGHT, EVENT_GET_RIGHT, EVENT_CLICK, EVENT_AUTO_ROTATE }; const char *Swap::getStateName(int angle, bool selected) const { static const char *selected_suf = "_sel"; static char buf[32]; buf[31] = 0; assert(angle >= 0 && angle < _angles); snprintf(buf, 31, "%02d%s", angle + 1, selected ? selected_suf : ""); return buf; } Swap::Swap(MinigameManager *runtime) { _runtime = runtime; if (!_runtime->getParameter("game_size", _gameSize, true) || _gameSize < 2) return; if ((_angles = _runtime->getParameter("angles", 4)) < 1) return; if ((_rotateTimePeriod = _runtime->getParameter("rotate_period", 86400.f)) < 10.f) return; _nextRotateTime = _runtime->getTime() + _rotateTimePeriod; const char *name_begin = _runtime->parameter("obj_name_begin", "obj_"); Common::MemoryReadWriteStream gameData(DisposeAfterUse::YES); for (int idx = 0; idx < _gameSize; ++idx) { Common::String buf = Common::String::format("%s%02d", name_begin, idx + 1); Node node(idx); node.obj = _runtime->getObject(buf.c_str()); node.angle = 0; node.obj.setState(getStateName(node.angle, false)); _nodes.push_back(node); node.obj->R().write(gameData); } if (!_runtime->processGameData(gameData)) return; _positions.resize(_gameSize); GameInfo *gameInfo = _runtime->getCurrentGameInfo(); if (gameInfo) { Common::MemoryReadStream buf((byte *)gameInfo->_gameData, gameInfo->_dataSize); for (auto &it : _positions) it.read(buf); } else { for (auto &it : _positions) it.read(gameData); } _size = _runtime->getParameter("element_size", _runtime->getSize(_nodes[0].obj)); assert(_size.x > 0.f && _size.y > 0.f && _size.x < 500.f && _size.y < 500.f); debugC(2, kDebugMinigames, "element_size = (%6.2f,%6.2f)", _size.x, _size.y); _pickedItem = -1; _last1 = _last2 = -1; if (_runtime->debugMode()) { _last1 = 0; _last2 = 1; rotate(_last1, _last2, false); } else for (int cnt = 0; cnt < 50; ++cnt) { rotate(_runtime->rnd(0, _gameSize - 1), _runtime->rnd(0, _gameSize - 1), true, true); swap(_runtime->rnd(0, _gameSize - 1), _runtime->rnd(0, _gameSize - 1), true); } setState(MinigameInterface::RUNNING); } Swap::~Swap() { for (auto &it : _nodes) _runtime->release(it.obj); } void Swap::quant(float dt) { if (_pickedItem >= 0) _runtime->setGameHelpVariant(1); else if (_last1 >= 0) _runtime->setGameHelpVariant(2); else _runtime->setGameHelpVariant(0); if (_runtime->getTime() > _nextRotateTime) { int item1 = _runtime->rnd(0, _gameSize - 1); int item2 = _runtime->rnd(0, _gameSize - 1); if (item1 != _last1 && item1 != _last2 && item1 != _pickedItem && item2 != _last1 && item2 != _last2 && item2 != _pickedItem) { _nextRotateTime = _runtime->getTime() + _rotateTimePeriod; rotate(item1, item2, false, true); _runtime->event(EVENT_AUTO_ROTATE, mgVect2f(400, 300)); return; } } mgVect2f mouse = _runtime->mousePosition(); int hovPlace = -1; // Номер места которое сейчас под мышкой if (_pickedItem == -1) { for (auto &it : _nodes) if (it.obj.hit(mouse)) { hovPlace = Common::distance(_nodes.begin(), &it); break; } } if (hovPlace == -1) for (int idx = 0; idx < _gameSize; ++idx) { Rectf rect(_size * 0.9f); rect.center(_runtime->world2game(position(idx))); if (rect.point_inside(mouse)) { hovPlace = idx; break; } } if (_runtime->mouseLeftPressed()) { if (hovPlace >= 0) { // клик по полю if (_pickedItem == -1) { // мышь пустая, берем deactivate(); _runtime->event(EVENT_GET, mouse); _pickedItem = hovPlace; } else if (_pickedItem == hovPlace) { // вернуть на место _runtime->event(EVENT_RETURN, mouse); put(_pickedItem, false); _pickedItem = -1; } else { // поменять местами _last1 = _pickedItem; _last2 = hovPlace; swap(_last1, _last2, false); _pickedItem = -1; } } else { // пустой клик мимо игрового поля deactivate(); _runtime->event(EVENT_CLICK, mouse); } } else if (_runtime->mouseRightPressed()) { if (_pickedItem >= 0) // если на мыши фрагмент ничего не делаем _runtime->event(EVENT_CLICK, mouse); else if (hovPlace == _last1 || hovPlace == _last2) // клик по выделенным rotate(_last1, _last2, false); else // пустой клик мимо активного места _runtime->event(EVENT_CLICK, mouse); } if (_pickedItem >= 0) _nodes[_pickedItem].obj->set_R(_runtime->game2world(mouse, -5000)); int idx = 0; for (; idx < _gameSize; ++idx) if (!testPlace(idx)) break; if (idx == (int)_nodes.size()) { deactivate(); setState(MinigameInterface::GAME_WIN); } } const mgVect3f &Swap::position(int num) const { assert(num >= 0 && num < (int)_positions.size()); return _positions[num]; } void Swap::put(int item, bool hl) { assert(item >= 0 && item < (int)_nodes.size()); _nodes[item].obj->set_R(position(item)); _nodes[item].obj.setState(getStateName(_nodes[item].angle, hl)); } void Swap::deactivate() { if (_last1 >= 0) { assert(_last2 >= 0); put(_last1, false); put(_last2, false); } _last1 = -1; _last2 = -1; } bool Swap::testPlace(int item) const { assert(item >= 0 && item < (int)_nodes.size()); return _nodes[item].home == item && _nodes[item].angle == 0; } void Swap::swap(int item1, int item2, bool silent) { assert(item1 >= 0 && item1 < (int)_nodes.size()); assert(item2 >= 0 && item2 < (int)_nodes.size()); bool res = false; if (!silent) { if (testPlace(item1)) { // сняли со своего места _runtime->event(EVENT_GET_RIGHT, _runtime->world2game(position(item1))); res = true; } if (testPlace(item2)) { // сняли со своего места _runtime->event(EVENT_GET_RIGHT, _runtime->world2game(position(item2))); res = true; } } SWAP(_nodes[item1], _nodes[item2]); put(item1, !silent); put(item2, !silent); if (!silent) { if (testPlace(item1)) { // оказалась при обмене на своем месте _runtime->event(EVENT_PUT_RIGHT, _runtime->world2game(position(item1))); res = true; } if (testPlace(item2)) { // положили на свое свое место _runtime->event(EVENT_PUT_RIGHT, _runtime->world2game(position(item2))); res = true; } if (!res) // просто обменяли _runtime->event(EVENT_SWAP, _runtime->mousePosition()); } } void Swap::rotate(int item1, int item2, bool silent, bool avto) { assert(item1 >= 0 && item1 < (int)_nodes.size()); assert(item2 >= 0 && item2 < (int)_nodes.size()); if (!silent) { if (testPlace(item1)) // сняли со своего места _runtime->event(EVENT_GET_RIGHT, _runtime->world2game(position(item1))); if (testPlace(item2)) // сняли со своего места _runtime->event(EVENT_GET_RIGHT, _runtime->world2game(position(item2))); } _nodes[item1].angle = (_nodes[item1].angle + 1) % _angles; _nodes[item2].angle = (_nodes[item2].angle + 1) % _angles; put(item1, !avto); put(item2, !avto); if (!silent) { if (testPlace(item1)) // оказалась при обмене на своем месте _runtime->event(EVENT_PUT_RIGHT, _runtime->world2game(position(item1))); if (testPlace(item2)) // положили на свое свое место _runtime->event(EVENT_PUT_RIGHT, _runtime->world2game(position(item2))); _runtime->event(EVENT_ROTATE, _runtime->mousePosition()); } } } // namespace QDEngine