/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "qdengine/minigames/adv/Range.h" namespace QDEngine { void Rangef::set(float min, float max) { _min = min; _max = max; } Rangef Rangef::intersection(const Rangef& range) { float begin; float end; if (maximum() < range.minimum() || minimum() > range.maximum()) return Rangef(0.f, 0.f); if (include(range.minimum())) begin = range.minimum(); else begin = minimum(); if (include(range.maximum())) end = range.maximum(); else end = maximum(); return Rangef(begin, end); } float Rangef::clip(float &value) const { if (include(value)) return value; else { if (value < minimum()) return minimum(); else return maximum(); } } // --------------------- Rangei void Rangei::set(int min, int max) { _min = min; _max = max; } Rangei Rangei::intersection(const Rangei& range) { int begin; int end; if (maximum() < range.minimum() || minimum() > range.maximum()) return Rangei(0, 0); if (include(range.minimum())) begin = range.minimum(); else begin = minimum(); if (include(range.maximum())) end = range.maximum(); else end = maximum(); return Rangei(begin, end); } int Rangei::clip(int &value) { if (include(value)) return value; else { if (value < minimum()) return minimum(); else return maximum(); } } } // namespace QDEngine