/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H #define QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H namespace QDEngine { class MinigameInterface { public: enum StateType { NOT_INITED, RUNNING, GAME_WIN, GAME_LOST }; MinigameInterface() : _state(NOT_INITED) {} virtual ~MinigameInterface() {} virtual void quant(float dt) = 0; void setState(StateType state) { _state = state; } StateType state() const { return _state; } private: StateType _state; }; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_MINIGAME_INTERFACE_H