/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef QDENGINE_MINIGAMES_ADV_FLYOBJECT_H #define QDENGINE_MINIGAMES_ADV_FLYOBJECT_H namespace QDEngine { struct FlyObjectBase { FlyObjectBase(const mgVect2f& _c = mgVect2f(), const mgVect2f& _t = mgVect2f(), float _s = 1.f); bool quant(float dt); mgVect2f current; mgVect2f target; float speed; }; struct FlyQDObject : public FlyObjectBase { FlyQDObject(float dp = 0.f) : depth(dp), data(-1) {} FlyQDObject(const FlyObjectBase& crd, float dp, int dat) : FlyObjectBase(crd), depth(dp), data(dat) {} bool operator== (int dat) const { return data == dat; } bool quant(float dt, QDObject& obj, MinigameManager *runtime); float depth; int data; }; typedef Std::vector FlyQDObjects; } // namespace QDEngine #endif // QDENGINE_MINIGAMES_ADV_FLYOBJECT_H