/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "engines/advancedDetector.h" #include "graphics/scaler.h" #include "common/savefile.h" #include "common/translation.h" #include "private/private.h" #include "private/detection.h" #include "private/savegame.h" #include "backends/keymapper/action.h" #include "backends/keymapper/keymapper.h" #include "backends/keymapper/standard-actions.h" static const ADExtraGuiOptionsMap optionsList[] = { { GAMEOPTION_SFX_SUBTITLES, { _s("Display SFX subtitles"), _s("Use SFX subtitles (if subtitles are enabled)."), "sfxSubtitles", false, 0, 0 } }, { GAMEOPTION_HIGHLIGHT_MASKS, { _s("Highlight decision areas"), _s("Highlight clickable areas in decision scenes."), "highlightMasks", false, 0, 0 } }, AD_EXTRA_GUI_OPTIONS_TERMINATOR }; class PrivateMetaEngine : public AdvancedMetaEngine { public: const char *getName() const override { return "private"; } const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override { return optionsList; } Common::Error createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override; void getSavegameThumbnail(Graphics::Surface &thumb) override; SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override; Common::KeymapArray initKeymaps(const char *target) const override; }; Common::Error PrivateMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *gd) const { *engine = new Private::PrivateEngine(syst, gd); return Common::kNoError; } void PrivateMetaEngine::getSavegameThumbnail(Graphics::Surface &thumb) { byte *palette; bool isNewPalette; Graphics::Surface *vs = Private::g_private->decodeImage(Private::g_private->_nextVS, &palette, &isNewPalette); ::createThumbnail(&thumb, (const uint8 *)vs->getPixels(), vs->w, vs->h, palette); vs->free(); delete vs; if (isNewPalette) { free(palette); } } /** * querySaveMetaInfos override that filters out saves with incompatible formats. * * The Private Eye save format was significantly changed to add more engine state. * Older saves are incompatible, and we might have to change the format again. * Save files now contain a version number in their header so that we can detect * that a save is compatible, and not present incompatible saves to users. */ SaveStateDescriptor PrivateMetaEngine::querySaveMetaInfos(const char *target, int slot) const { using namespace Private; SaveStateDescriptor desc = MetaEngine::querySaveMetaInfos(target, slot); if (desc.getSaveSlot() == -1) { return desc; } // Only saves with compatible metadata headers are allowed. Common::ScopedPtr f(g_system->getSavefileManager()->openForLoading( getSavegameFile(slot, target))); if (f) { SavegameMetadata meta; if (!readSavegameMetadata(f.get(), meta)) { return SaveStateDescriptor(); } } return desc; } Common::KeymapArray PrivateMetaEngine::initKeymaps(const char *target) const { using namespace Common; using namespace Private; Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "private-default", _("Default keymappings")); Action *act; act = new Action(kStandardActionLeftClick, _("Select / Interact")); act->setLeftClickEvent(); act->addDefaultInputMapping("MOUSE_LEFT"); act->addDefaultInputMapping("JOY_A"); engineKeymap->addAction(act); act = new Action("SKIP", _("Skip video")); act->setCustomEngineActionEvent(kActionSkip); act->addDefaultInputMapping("ESCAPE"); act->addDefaultInputMapping("JOY_X"); engineKeymap->addAction(act); return Keymap::arrayOf(engineKeymap); } namespace Private { bool PrivateEngine::isDemo() const { return (bool)(_gameDescription->flags & ADGF_DEMO); } } // End of namespace Private #if PLUGIN_ENABLED_DYNAMIC(PRIVATE) REGISTER_PLUGIN_DYNAMIC(PRIVATE, PLUGIN_TYPE_ENGINE, PrivateMetaEngine); #else REGISTER_PLUGIN_STATIC(PRIVATE, PLUGIN_TYPE_ENGINE, PrivateMetaEngine); #endif