/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef PINK_GAME_PAGE_H
#define PINK_GAME_PAGE_H
#include "common/memstream.h"
#include "pink/objects/pages/page.h"
namespace Pink {
class CursorMgr;
class HandlerSequences;
class GamePage : public Page {
public:
GamePage();
~GamePage() override;
void toConsole() const override;
void deserialize(Archive &archive) override;
void loadState(Archive &archive);
void saveState(Archive &archive);
void load(Archive &archive) override;
void unload();
void loadManagers();
void init(bool isLoadingSave);
Sequencer *getSequencer() override { return _sequencer; }
WalkMgr *getWalkMgr() override { return _walkMgr; }
Module *getModule() override { return _module; }
const Module *getModule() const override { return _module; }
bool checkValueOfVariable(const Common::String &variable, const Common::String &value) const override;
void setVariable(Common::String &variable, Common::String &value) override;
void clear() override;
friend class Console;
private:
bool initHandler();
void loadStateFromMem();
void saveStateToMem();
bool _isLoaded;
Common::MemoryReadWriteStream *_memFile;
Module *_module;
CursorMgr *_cursorMgr;
WalkMgr *_walkMgr;
Sequencer *_sequencer;
Array _handlers;
StringMap _variables;
};
}
#endif