/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PINK_ACTOR_H #define PINK_ACTOR_H #include "common/rect.h" #include "pink/utils.h" namespace Pink { class Page; class Action; class Sequencer; class Screen; class CursorMgr; class InventoryItem; class InventoryMgr; class Actor : public NamedObject { public: Actor(); ~Actor() override; void deserialize(Archive &archive) override; void loadState(Archive &archive); void saveState(Archive &archive); virtual void init(bool paused); bool initPalette(Screen *screen); void toConsole() const override; bool isPlaying() const { return !_isActionEnded; } virtual void pause(bool paused); void endAction() { _isActionEnded = true; } virtual bool isSupporting() const { return false; } virtual bool isCursor() const { return false; } virtual bool isLeftClickHandlers() const { return false; } virtual bool isUseClickHandlers(InventoryItem *item) const { return false; } virtual void onMouseOver(Common::Point point, CursorMgr *mgr); virtual void onMouseOverWithItem(Common::Point point, const Common::String &itemName, CursorMgr *cursorMgr); virtual void onTimerMessage() {} virtual void onLeftClickMessage() {} virtual void onUseClickMessage(InventoryItem *item, InventoryMgr *mgr) {} Action *findAction(const Common::String &name); Action *getAction() { return _action; } const Action *getAction() const { return _action; } Page *getPage() { return _page; } const Page *getPage() const { return _page; } InventoryMgr *getInventoryMgr() const; virtual Common::String getPDALink() const; virtual Common::String getLocation() const; void setAction(const Common::String &name) { setAction(findAction(name)); } void setAction(Action *newAction); void setAction(Action *newAction, bool loadingSave); protected: Page *_page; Action *_action; Array _actions; bool _isActionEnded; }; } // End of namespace Pink #endif