/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "common/debug.h" #include "common/substream.h" #include "pink/archive.h" #include "pink/cel_decoder.h" #include "pink/screen.h" #include "pink/pink.h" #include "pink/objects/actions/action_cel.h" #include "pink/objects/actors/actor.h" #include "pink/objects/pages/game_page.h" namespace Pink { ActionCEL::~ActionCEL() { end(); } void ActionCEL::deserialize(Archive &archive) { Action::deserialize(archive); _fileName = archive.readString(); _z = archive.readDWORD(); } bool ActionCEL::initPalette(Screen *screen) { loadDecoder(); if (_decoder.getCurFrame() == -1) { _decoder.decodeNextFrame(); _decoder.rewind(); } screen->setPalette(_decoder.getPalette()); return true; } void ActionCEL::start() { loadDecoder(); _decoder.start(); this->onStart(); _actor->getPage()->getGame()->getScreen()->addSprite(this); } void ActionCEL::end() { _actor->getPage()->getGame()->getScreen()->removeSprite(this); _decoder.close(); } void ActionCEL::pause(bool paused) { _decoder.pauseVideo(paused); } Coordinates ActionCEL::getCoordinates() { loadDecoder(); Coordinates coords; coords.point = _decoder.getCenter(); coords.z = getZ(); return coords; } void ActionCEL::loadDecoder() { if (!_decoder.isVideoLoaded()) { _decoder.loadStream(_actor->getPage()->getResourceStream(_fileName)); Common::Point point = _decoder.getCenter(); _bounds = Common::Rect::center(point.x, point.y, _decoder.getWidth(), _decoder.getHeight()); } } void ActionCEL::setFrame(uint frame) { _decoder.rewind(); for (uint i = 0; i < frame; ++i) { _decoder.skipFrame(); } _decoder.clearDirtyRects(); _actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds); } void ActionCEL::decodeNext() { _decoder.decodeNextFrame(); _actor->getPage()->getGame()->getScreen()->addDirtyRects(this); } void ActionCEL::setCenter(Common::Point center) { _actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds); _bounds = Common::Rect::center(center.x, center.y, _decoder.getWidth(), _decoder.getHeight()); _actor->getPage()->getGame()->getScreen()->addDirtyRect(_bounds); } } // End of namespace Pink