/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_SURFACE_H #define PEGASUS_SURFACE_H #include "common/rect.h" #include "common/str.h" #include "pegasus/elements.h" #include "pegasus/types.h" namespace Common { class MacResManager; } namespace Graphics { struct Surface; } namespace Video { class VideoDecoder; } namespace Pegasus { // Surface bounds are always normalized. class Surface { public: Surface(); virtual ~Surface(); virtual void allocateSurface(const Common::Rect &); virtual void deallocateSurface(); virtual void shareSurface(Surface *surface); bool isSurfaceValid() const { return _surface != 0; } Graphics::Surface *getSurface() const { return _surface; } void getSurfaceBounds(Common::Rect &r) { r = _bounds; } // None of the copyToCurrentPort* functions do any sanity checks. // It's up to clients to make sure that the Surface is valid. void copyToCurrentPort() const; void copyToCurrentPortTransparent() const; void copyToCurrentPort(const Common::Rect &) const; void copyToCurrentPortTransparent(const Common::Rect &) const; void copyToCurrentPort(const Common::Rect &, const Common::Rect &) const; void copyToCurrentPortTransparent(const Common::Rect &, const Common::Rect &) const; void copyToCurrentPortMasked(const Common::Rect &, const Common::Rect &, const Surface *) const; void copyToCurrentPortTransparentGlow(const Common::Rect &, const Common::Rect &) const; void scaleTransparentCopy(const Common::Rect &, const Common::Rect &) const; void scaleTransparentCopyGlow(const Common::Rect &, const Common::Rect &) const; virtual void getImageFromPICTFile(const Common::Path &fileName); virtual void getImageFromPICTResource(Common::MacResManager *resFork, uint16 id); virtual void getImageFromMovieFrame(Video::VideoDecoder *, TimeValue); protected: bool _ownsSurface; Graphics::Surface *_surface; Common::Rect _bounds; private: bool getImageFromPICTStream(Common::SeekableReadStream *stream); uint32 getGlowColor(uint32 color) const; bool isTransparent(uint32 color) const; }; class PixelImage : public Surface { public: PixelImage(); ~PixelImage() override {} void drawImage(const Common::Rect &, const Common::Rect &); protected: virtual void setTransparent(bool transparent) { _transparent = transparent; } bool _transparent; }; class Frame : public PixelImage { public: Frame() {} ~Frame() override {} virtual void initFromPICTFile(const Common::Path &fileName, bool transparent = false); virtual void initFromPICTResource(Common::MacResManager *resFork, uint16 id, bool transparent = false); virtual void initFromMovieFrame(Video::VideoDecoder *, TimeValue, bool transparent = false); }; class SpriteFrame : public Frame { friend class Sprite; public: SpriteFrame() { _referenceCount = 0; } ~SpriteFrame() override {} protected: uint32 _referenceCount; }; class Picture : public DisplayElement, public Frame { public: Picture(const DisplayElementID id) : DisplayElement(id) {} ~Picture() override {} void initFromPICTFile(const Common::Path &fileName, bool transparent = false) override; void initFromPICTResource(Common::MacResManager *resFork, uint16 id, bool transparent = false) override; void initFromMovieFrame(Video::VideoDecoder *, TimeValue, bool transparent = false) override; void draw(const Common::Rect &) override; }; } // End of namespace Pegasus #endif