/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H #define PEGASUS_NEIGHBORHOOD_MARS_SHUTTLEHUD_H #include "pegasus/elements.h" #include "pegasus/timers.h" namespace Pegasus { class ShuttleHUD : public DisplayElement, public Idler { public: ShuttleHUD(); void showTargetGrid(); void hideTargetGrid(); void initShuttleHUD(); void cleanUpShuttleHUD(); bool isTargetLocked() { return _targetLocked; } void draw(const Common::Rect &) override; protected: void useIdleTime() override; void lockOnTarget(); void unlockOnTarget(); void drawOneBitImageOr(Graphics::Surface *, const uint16 *, int, const Common::Rect &, uint32); bool _targetLocked; uint32 _lightGreen, _gridDarkGreen, _lockDarkGreen1, _lockDarkGreen2; }; } // End of namespace Pegasus #endif