/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * Additional copyright for this file: * Copyright (C) 1995-1997 Presto Studios, Inc. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef PEGASUS_ITEMS_BIOCHIPS_MAPCHIP_H #define PEGASUS_ITEMS_BIOCHIPS_MAPCHIP_H #include "pegasus/items/biochips/biochipitem.h" #include "pegasus/items/biochips/mapimage.h" namespace Common { class ReadStream; class WriteStream; } namespace Pegasus { class MapChip : public BiochipItem { public: MapChip(const ItemID, const NeighborhoodID, const RoomID, const DirectionConstant); ~MapChip() override; void select() override; void deselect() override; void takeSharedArea() override; void giveUpSharedArea() override; void moveToMapLocation(const NeighborhoodID, const RoomID, const DirectionConstant); void writeToStream(Common::WriteStream *) override; void readFromStream(Common::ReadStream *) override; bool beenToMaze() { return _image.anyFlagSet(); } protected: MapImage _image; }; extern MapChip *g_map; } // End of namespace Pegasus #endif