/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "engines/metaengine.h"
#include "common/file.h"
#include "graphics/surface.h"
#include "ngi/ngi.h"
#include "ngi/detection.h"
#include "ngi/gameloader.h"
#include "common/translation.h"
#include "backends/keymapper/action.h"
#include "backends/keymapper/keymapper.h"
#include "backends/keymapper/standard-actions.h"
namespace NGI {
uint32 NGIEngine::getFeatures() const {
return _gameDescription->desc.flags;
}
bool NGIEngine::isDemo() {
return _gameDescription->desc.flags & ADGF_DEMO;
}
Common::Language NGIEngine::getLanguage() const {
return _gameDescription->desc.language;
}
const char *NGIEngine::getGameId() const {
return _gameDescription->desc.gameId;
}
int NGIEngine::getGameGID() const {
return _gameDescription->gameId;
}
} // End of namspace Fullpipe
class NGIMetaEngine : public AdvancedMetaEngine {
public:
const char *getName() const override {
return "ngi";
}
bool hasFeature(MetaEngineFeature f) const override;
int getMaximumSaveSlot() const override { return 99; }
Common::Error createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const override;
Common::KeymapArray initKeymaps(const char *target) const override;
Common::String getSavegameFile(int saveGameIdx, const char *target) const override {
if (saveGameIdx == kSavegameFilePattern) {
// Pattern requested
const char *pattern = "%s.s##";
return Common::String::format(pattern, "fullpipe");
} else {
// Specific filename requested
const char *pattern = "%s.s%02d";
return Common::String::format(pattern, "fullpipe", saveGameIdx);
}
}
};
bool NGIMetaEngine::hasFeature(MetaEngineFeature f) const {
return checkExtendedSaves(f) || (f == kSupportsLoadingDuringStartup);
}
bool NGI::NGIEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
Common::Error NGIMetaEngine::createInstance(OSystem *syst, Engine **engine, const NGI::NGIGameDescription *desc) const {
*engine = new NGI::NGIEngine(syst,desc);
return Common::kNoError;
}
Common::KeymapArray NGIMetaEngine::initKeymaps(const char *target) const {
using namespace Common;
using namespace NGI;
String extra = ConfMan.get("extra", target);
const bool isDemo = extra.contains("Demo");
Keymap *engineKeymap = new Keymap(Keymap::kKeymapTypeGame, "ngi-default", _("Default keymappings"));
Keymap *mapKeymap = new Keymap(Keymap::kKeymapTypeGame, "map", _("Map keymappings"));
Keymap *introKeymap = new Keymap(Keymap::kKeymapTypeGame, "intro", _("Intro keymappings"));
Keymap *creditsKeymap = new Keymap(Keymap::kKeymapTypeGame, "credits", _("Credits keymappings"));
// I18N: Keymap for various dialogs such as save game dialog.
Keymap *dialogKeymap = new Keymap(Keymap::kKeymapTypeGame, "dialog", _("Dialog keymappings"));
Common::Action *act;
act = new Action(kStandardActionLeftClick, _("Move / Interact"));
act->setLeftClickEvent();
act->addDefaultInputMapping("MOUSE_LEFT");
act->addDefaultInputMapping("JOY_A");
engineKeymap->addAction(act);
act = new Action(kStandardActionRightClick, _("Deselect item"));
act->setRightClickEvent();
act->addDefaultInputMapping("MOUSE_RIGHT");
act->addDefaultInputMapping("JOY_B");
engineKeymap->addAction(act);
act = new Action("PAUSE", _("Pause"));
act->setCustomEngineActionEvent(kActionPause);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_Y");
engineKeymap->addAction(act);
// I18N: Stops all currently playing sounds.
act = new Action("STOPSOUNDS", _("Stop sounds"));
act->setCustomEngineActionEvent(kActionStopSounds);
act->addDefaultInputMapping("t");
act->addDefaultInputMapping("JOY_LEFT");
engineKeymap->addAction(act);
act = new Action("TOGGLEMUTE", _("Toggle mute"));
act->setCustomEngineActionEvent(kActionToggleMute);
act->addDefaultInputMapping("u");
act->addDefaultInputMapping("JOY_DOWN");
engineKeymap->addAction(act);
act = new Action("TOGGLEINV", _("Toggle inventory"));
act->setCustomEngineActionEvent(kActionInventory);
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_X");
engineKeymap->addAction(act);
// I18N: Opens the help screen.
act = new Action("TOGGLEHELP", _("Help"));
act->setCustomEngineActionEvent(kActionHelp);
act->addDefaultInputMapping("F1");
act->addDefaultInputMapping("JOY_LEFT_SHOULDER");
engineKeymap->addAction(act);
act = new Action("SKIP", _("Skip intro"));
act->setCustomEngineActionEvent(kActionSkipIntro);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("RETURN");
act->addDefaultInputMapping("SPACE");
act->addDefaultInputMapping("JOY_X");
introKeymap->addAction(act);
act = new Action("SKIPCREDITS", _("Skip credits"));
act->setCustomEngineActionEvent(kActionSkipCredits);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_X");
creditsKeymap->addAction(act);
// I18N: Closes any open dialogs, such as save game dialog.
act = new Action("CLOSEDLG", _("Close dialog"));
act->setCustomEngineActionEvent(kActionCloseDialog);
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_B");
dialogKeymap->addAction(act);
// Demo has no map
if (!(isDemo && parseLanguage(ConfMan.get("language", target)) == RU_RUS)) {
act = new Action("OPENMAP", _("Open map"));
act->setCustomEngineActionEvent(kActionMapOpen);
act->addDefaultInputMapping("TAB");
act->addDefaultInputMapping("JOY_RIGHT");
engineKeymap->addAction(act);
act = new Action("CLOSEMAP", _("Close map"));
act->setCustomEngineActionEvent(kActionMapClose);
act->addDefaultInputMapping("TAB");
act->addDefaultInputMapping("ESCAPE");
act->addDefaultInputMapping("JOY_RIGHT");
mapKeymap->addAction(act);
}
KeymapArray keymaps(5);
keymaps[0] = engineKeymap;
keymaps[1] = mapKeymap;
keymaps[2] = introKeymap;
keymaps[3] = creditsKeymap;
keymaps[4] = dialogKeymap;
return keymaps;
}
#if PLUGIN_ENABLED_DYNAMIC(NGI)
REGISTER_PLUGIN_DYNAMIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
#else
REGISTER_PLUGIN_STATIC(NGI, PLUGIN_TYPE_ENGINE, NGIMetaEngine);
#endif