/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NEVERHOOD_NEVERHOOD_H #define NEVERHOOD_NEVERHOOD_H #include "common/scummsys.h" #include "common/events.h" #include "common/keyboard.h" #include "common/random.h" #include "common/savefile.h" #include "common/str-array.h" #include "common/system.h" #include "engines/engine.h" #include "gui/debugger.h" #include "neverhood/console.h" #include "neverhood/messages.h" struct ADGameDescription; namespace Neverhood { enum NEVERHOODActions { kActionNone, kActionPause, kActionQuit, kActionSkipPartial, kActionSkipFull, kActionConfirm, }; class GameModule; class GameVars; class ResourceMan; class Screen; class SoundMan; class AudioResourceMan; class StaticData; struct NPoint; struct GameState { int sceneNum; int which; }; struct SubtitleGlyph { byte bitmap[16]; byte outline[16]; }; class NeverhoodEngine : public ::Engine { protected: Common::Error run() override; void mainLoop(); public: NeverhoodEngine(OSystem *syst, const ADGameDescription *gameDesc); ~NeverhoodEngine() override; // Detection related functions const ADGameDescription *_gameDescription; const char *getGameId() const; Common::Platform getPlatform() const; Common::Language getLanguage() const; bool hasFeature(EngineFeature f) const override; bool isDemo() const; bool isBigDemo() const; bool applyResourceFixes() const; Common::String getTargetName() { return _targetName; }; Common::RandomSource *_rnd; int16 _mouseX, _mouseY; uint16 _buttonState; GameState _gameState; GameVars *_gameVars; Screen *_screen; ResourceMan *_res; GameModule *_gameModule; StaticData *_staticData; SoundMan *_soundMan; AudioResourceMan *_audioResourceMan; public: /* Save/load */ enum kReadSaveHeaderError { kRSHENoError = 0, kRSHEInvalidType = 1, kRSHEInvalidVersion = 2, kRSHEIoError = 3 }; struct SaveHeader { Common::String description; uint32 version; byte gameID; uint32 flags; uint32 saveDate; uint32 saveTime; uint32 playTime; Graphics::Surface *thumbnail; }; bool _isSaveAllowed; bool canLoadGameStateCurrently(Common::U32String *msg = nullptr) override { return _isSaveAllowed; } bool canSaveGameStateCurrently(Common::U32String *msg = nullptr) override { return _isSaveAllowed; } Common::Error loadGameState(int slot) override; Common::Error saveGameState(int slot, const Common::String &description, bool isAutosave = false) override; Common::Error removeGameState(int slot); bool savegame(const char *filename, const char *description); bool loadgame(const char *filename); Common::String getSaveStateName(int slot) const override; static Common::String getSavegameFilename(const Common::String &target, int num); WARN_UNUSED_RESULT static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, SaveHeader &header, bool skipThumbnail = true); GameState& gameState() { return _gameState; } GameModule *gameModule() { return _gameModule; } int16 getMouseX() const { return _mouseX; } int16 getMouseY() const { return _mouseY; } NPoint getMousePos(); void toggleSoundUpdate(bool state) { _updateSound = state; } void toggleMusic(bool state) { _enableMusic = state; } bool musicIsEnabled() { return _enableMusic; } bool shouldOffsetFontNhc() const { return _nhcOffsetFont; } const SubtitleGlyph *getSubfont() const { return _haveSubtitles ? _subFont : nullptr; } private: bool _updateSound; bool _enableMusic; bool _nhcOffsetFont; SubtitleGlyph _subFont[256]; bool _haveSubtitles; }; } // End of namespace Neverhood #endif /* NEVERHOOD_NEVERHOOD_H */