/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_UI_INVENTORYBOX_H #define NANCY_UI_INVENTORYBOX_H #include "common/ptr.h" #include "engines/nancy/time.h" #include "engines/nancy/renderobject.h" #include "engines/nancy/ui/scrollbar.h" namespace Nancy { class NancyEngine; struct NancyInput; namespace State { class Scene; } namespace UI { class InventoryBox : public RenderObject { friend class Nancy::State::Scene; public: struct ItemDescription { Common::String name; // 0x00 byte keepItem = kInvItemUseThenLose; // 0x14 Common::Rect sourceRect; // 0x16 }; InventoryBox(); void init() override; void updateGraphics() override; void registerGraphics() override; void handleInput(NancyInput &input); void onScrollbarMove(); private: // These are private since they should only be called from Scene void addItem(const int16 itemID); void removeItem(const int16 itemID); void onReorder(); void setHotspots(const uint pageNr); void drawItemInSlot(const uint itemID, const uint slotID, const bool highlighted = false); class Curtains : public RenderObject { public: Curtains(); virtual ~Curtains() = default; void init() override; void updateGraphics() override; void setOpen(bool open) { _areOpen = open; } void setAnimationFrame(uint frame); uint _numFrames; uint _curFrame; Time _nextFrameTime; bool _areOpen; bool _soundTriggered; }; struct ItemHotspot { int16 itemID = -1; int itemOrder = -1; // index of the item into the _order array Common::Rect hotspot; // in screen coordinates }; Graphics::ManagedSurface _iconsSurface; Graphics::ManagedSurface _fullInventorySurface; Common::ScopedPtr _scrollbar; Curtains _curtains; float _scrollbarPos; Common::Array _order; ItemHotspot _itemHotspots[4]; int _highlightedHotspot; const struct INV *_inventoryData; }; } // End of namespace UI } // End of namespace Nancy #endif // NANCY_UI_INVENTORYBOX_H