/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_UI_CLOCK_H #define NANCY_UI_CLOCK_H #include "engines/nancy/renderobject.h" #include "engines/nancy/enginedata.h" #include "engines/nancy/time.h" #include "engines/nancy/ui/animatedbutton.h" namespace Nancy { struct NancyInput; namespace UI { class Clock : public RenderObject { friend class ClockAnim; public: Clock(); virtual ~Clock() = default; void init() override; void registerGraphics() override; void updateGraphics() override; void handleInput(NancyInput &input); // Used to disable the UI clock when a scene can change the in-game time (e.g. SetPlayerClock) void lockClock(bool val) { _locked = val; } void drawClockHands(); protected: class ClockAnim : public AnimatedButton { public: ClockAnim(uint zOrder, Clock *owner) : AnimatedButton(zOrder), _owner(owner), _closeTime(0), _timeToKeepOpen(0) {} virtual ~ClockAnim() = default; void init() override; void updateGraphics() override; void onClick() override; void onTrigger() override; private: Clock *_owner; uint32 _closeTime; uint32 _timeToKeepOpen; }; const CLOK *_clockData; ClockAnim _animation; // Used for gargoyle eyes in TVD, inside of watch in nancy2 and up RenderObject _staticImage; Time _playerTime; bool _locked; }; // Separate class since it's not actually a clock, and is non-interactable. Instead, this shows which // in-game day it currently is, and also displays a countdown during the endgame class Nancy5Clock : public RenderObject { public: Nancy5Clock() : RenderObject(10) {} virtual ~Nancy5Clock() = default; void init() override; void updateGraphics() override; private: int32 _currentDay = -1; int32 _countdownProgress = -1; const CLOK *_clockData = nullptr; }; } // End of namespace UI } // End of namespace Nancy #endif // NANCY_UI_CLOCK_H