/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_STATE_STATE_H #define NANCY_STATE_STATE_H #include "engines/nancy/commontypes.h" #include "common/singleton.h" namespace Nancy { namespace State { // Base class for all states. Provides a simple API for handling state switching class State { public: State() {} virtual ~State() {}; virtual void process() = 0; virtual void onStateEnter(const NancyState::NancyState prevState) {} // Return true when the state needs to be destroyed virtual bool onStateExit(const NancyState::NancyState nextState) { return false; } }; } // End of namespace State } // End of namespace Nancy #endif // NANCY_STATE_STATE_H