/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
*/
#ifndef NANCY_STATE_SAVEDIALOG_H
#define NANCY_STATE_SAVEDIALOG_H
#include "common/ptr.h"
#include "common/singleton.h"
#include "engines/nancy/state/state.h"
#include "engines/nancy/ui/fullscreenimage.h"
namespace Nancy {
struct SDLG;
namespace UI {
class Button;
}
namespace State {
class SaveDialog : public State, public Common::Singleton {
public:
SaveDialog() : _state(kInit), _selected(-1), _dialogData(nullptr) {}
// State API
void process() override;
void onStateEnter(const NancyState::NancyState prevState) override;
bool onStateExit(const NancyState::NancyState nextState) override;
private:
void init();
void run();
void stop();
void registerGraphics();
enum State { kInit, kRun, kStop };
UI::FullScreenImage _background;
State _state;
int _selected;
Common::ScopedPtr _yesButton;
Common::ScopedPtr _noButton;
Common::ScopedPtr _cancelButton;
const SDLG::Dialog *_dialogData;
};
} // End of namespace State
} // End of namespace Nancy
#endif // NANCY_STATE_MAINMENU_H