/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #ifndef NANCY_STATE_LOADSAVE_H #define NANCY_STATE_LOADSAVE_H #include "common/singleton.h" #include "common/ptr.h" #include "engines/nancy/state/state.h" #include "engines/nancy/ui/fullscreenimage.h" #include "engines/nancy/ui/button.h" #include "engines/nancy/font.h" namespace Nancy { struct LOAD; namespace State { class LoadSaveMenu : public State, public Common::Singleton { public: virtual ~LoadSaveMenu(); protected: enum State { kInit, kRun, kEnterFilename, kSave, kLoad, kSuccess, kStop }; LoadSaveMenu() : _blinkingCursorOverlay(6), _successOverlay(8) {}; virtual void init() = 0; virtual void run() = 0; virtual void enterFilename(); virtual bool save(); virtual void load(); virtual void success(); virtual void stop(); virtual int scummVMSaveSlotToLoad() const = 0; virtual void registerGraphics(); virtual uint16 writeToTextbox(int textboxID, const Common::String &text, const Font *font); void scummVMSave(); void scummVMLoad(); // State API void process() override; void onStateEnter(const NancyState::NancyState prevState) override; bool onStateExit(const NancyState::NancyState nextState) override; const Font *_baseFont = nullptr; const Font *_highlightFont = nullptr; const Font *_disabledFont = nullptr; State _state = kInit; bool _enteringNewState = true; bool _destroyOnExit = true; const LOAD *_loadSaveData = nullptr; int16 _selectedSave = -1; RenderObject *_textboxReceivingInput = nullptr; // UI elements common to both menus Common::Array> _textboxes; Common::ScopedPtr _exitButton; RenderObject _blinkingCursorOverlay; RenderObject _successOverlay; uint32 _nextBlink = 0; Common::String _enteredString; }; class LoadSaveMenu_V1 : public LoadSaveMenu { private: void init() override; void run() override; void enterFilename() override; bool save() override; virtual int scummVMSaveSlotToLoad() const override; void registerGraphics() override; UI::FullScreenImage _background; Common::Array _filenameStrings; Common::Array _saveExists; Common::Array> _loadButtons; Common::Array> _saveButtons; Common::Array> _cancelButtonOverlays; Common::ScopedPtr _cancelButton; }; class LoadSaveMenu_V2 : public LoadSaveMenu { private: void init() override; void run() override; void enterFilename() override; bool save() override; void success() override; virtual int scummVMSaveSlotToLoad() const override; void registerGraphics() override; uint16 writeToTextbox(int textboxID, const Common::String &text, const Font *font) override; uint16 writeToInputTextbox(const Font *font); void filterAndSortSaveStates(); void extractSaveNames(uint pageID); void goToPage(uint pageID); void reloadSaves(); void setConfig(); UI::FullScreenImage _background1; UI::FullScreenImage _background2; Graphics::ManagedSurface _buttonsImage; Common::Array _filenameStrings; Common::Array _saveExists; Common::ScopedPtr _inputTextbox; Common::ScopedPtr _loadButton; Common::ScopedPtr _saveButton; Common::ScopedPtr _pageUpButton; Common::ScopedPtr _pageDownButton; int16 _hoveredSave = -1; uint _currentPage = 0; SaveStateList _sortedSavesList; }; } // End of namespace State } // End of namespace Nancy namespace Common { template<> Nancy::State::LoadSaveMenu *Singleton::makeInstance(); } // End of namespace Common #endif // NANCY_STATE_LOADSAVE_H